It's no secret at this point that tech companies have been struggling to make virtual reality (VR) mainstream for decades. There were VR arcades as far back as the early '90s, but those machines were ludicrously expensive, and way behind where the technology needed to be for genuine convenience and immersion. The arrival of the Oculus Rift, HTC Vive, and PlayStation VR in the mid-2010s seemed to signal that consumer VR was ready to boom, but steep price tags and device requirements kept the industry at a low hum.
Source : https://www.pocket-lint.com/should-you-get-a-vr-headset/
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